Behind the scenes

The same character, even with his back turned

How LA DOLCE VICE checks tattoos, clothing and camera angles to keep recurring characters recognisable across Ink and Cinema artwork.

The Gamer in approved LA DOLCE VICE campaign artwork
LA DOLCE VICE campaign artwork.

A face can be convincing while the rest of the character quietly changes. A tattoo moves to the other arm. A sleeve reveals a different pattern. Turn the person around and the back belongs to someone else.

For LA DOLCE VICE, Atle’s latest artwork direction makes those details part of the likeness. His 6 November instruction asks for visible tattoos to be checked against the approved references in both Ink illustrations and Cinema images. The aim is a cast you recognise from more than one flattering angle.

A character needs more than a headshot

The project’s approved reference index includes front, angled, face and rear views. Atle’s base appearance has a designated rear reference as well as a frontal face reference. That gives an artist something concrete to consult when a scene shows the character walking away or looking over a shoulder.

Each view answers a different question. A headshot establishes facial features. An angled view shows how clothing sits around the body. A rear view supplies information that a front portrait simply cannot show. Checking the relevant view is especially useful when a recurring character moves between illustration and a photographic treatment.

Follow the body through the frame

Left and right belong to the character. They change sides on the screen when the person turns. A mark on the right forearm should follow that forearm through the image, including its inner or outer surface and the way it wraps around the arm.

A straightforward creator exercise is to place a reference beside a new image and identify the visible body parts before judging the decoration. Trace shoulder to elbow to wrist. Then compare the tattoo’s location, scale and direction. If you flip a whole image to improve the composition, check those details again.

Clothing and perspective also matter. A cuff may hide part of a tattoo, and a turned arm may show only its edge. The useful question is whether the visible portion agrees with the reference. For a surface the available source does not show, look for another documented angle before filling in the gap.

Look across the whole carousel

A single card may look plausible on its own. Put five beside each other and a disappearing mark or changing sleeve becomes easier to spot. Atle’s current direction calls for comparison at full size and a continuity check across the set, including any retained artwork.

This is a check to perform during production. It does not establish that every current image has already passed. Keeping that distinction clear helps a creator describe work honestly while it is being reviewed.

The same approach applies beyond tattoos. Choose the character’s established clothing, grooming and accessories, then check what each pose exposes. A new expression or dramatic setting can carry the personality while those visible details hold the identity together.

How artwork changes between phone and desktop frames ↗

Give viewers someone they can recognise

Team Singularity’s Twisty announcement describes Atle turning character ideas into images and videos. As those characters appear in more scenes, the reference work gives each new image a foundation.

For viewers discovering the creative world around Atle’s GTA 6 stream, the names and appearances provide a way into the cast. The character passport introduces the personas; the live guide explains where to follow LA DOLCE VICE.

Meet the LA DOLCE VICE characters ↗

Team Singularity’s creative partnership with Twisty ↗

LA DOLCE VICE live guide ↗

How to follow the plan

The GTA 6 live stream watch guide is the place to find current viewing information. The LA DOLCE VICE homepage brings together the event plan, countdown and social channels.

This journal will follow the preparation as it develops, including the people, decisions and creative work behind the event. More details will be shared as they are ready.

For now, save 18 November at 18:00 CET.

Sicily sets the scene.
Vice City takes over.

Sources and further reading

Team Singularity partners with Twisty, 29 September 2026 (checked 2026-11-07)

LA DOLCE VICE character artwork and framing (checked 2026-11-07)

Atle’s LA DOLCE VICE introduction on Medium ↗

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